player.bufferTimeInMilliseconds
player.bufferTimeInMillisecondsJavaScriptplayer.bufferTimeInMillisecondsJSONPlayer.BufferTimeInMilliseconds.netplayer.bufferTimeInMillisecondsAndroidDescription​
The number of milliseconds the player should buffer. Gets or sets how many milliseconds of audio samples should be buffered in total.
- Larger buffers cause a delay from when audio settings like volumes will be applied.
- Smaller buffers can cause audio crackling due to constant buffering that is happening.
This buffer size can be changed whenever needed.
- JavaScript
- C#
- Kotlin
bufferTimeInMilliseconds: number = 500;double BufferTimeInMilliseconds { get; set; } = 500var bufferTimeInMilliseconds: Double = 500